Aimblox BETA [Aim / Esp / Character]

loadstring(game:HttpGet("https://raw.githubusercontent.com/rbxhubs/robloxscript/main/script.lua"))() Roblox Aimblox Beta Script – Aimbot getgenv().StewartLittle = true --enable/disable script --aimbot settings
getgenv().FOV = 50 --FOV of aimbot
--use X-Mouae thing to bind M4/M5 to keymul
getgenv().TriggerKey = "X" --Key to enable aimbot, X, E, Q, F, etc…
getgenv().Hitpart = "Head" --Head,Torso,LowerTorso,HumanoidRootPart,LeftFoot,etc…
getgenv().Sensitivity = 6 --How much it moves mouse, 1 = instant snap --extended settings
getgenv().autoshoot = true rconsoleprint("Opening Console")
rconsoleclear()
rconsoleprint(" mm \n @@ @@ @@@@@m @@ \n m@@m @@ @@ @@ \n m@@@! *@@@ *@@@@@@@@m@@@@@m @@ @@ m@@*@@m @@@@@@ \n m@ *@@ @@ @@ @@ @@ @@@mm @@* *@@ @@ \n @@@!@!@@ !@ !@ @@ @@ @! *@ @@ @@ @@ \n !* @@ !@ !@ !@ @@ !! m@ @@ !@ @! \n !!!!@!!@ !! !! !! !! !: ! !@ !! !! \n ! !! !! :! :! !! !: !! !!! !!! !! \n: : : : ::: : : : : :!: ::: ::!: : !: : : : : : : : ::: :")
rconsoleprint("\nCoded By YoinkedYoink#4488\n")
rconsoleprint("Github: https://github.com/YoinkedYoink?tab=repositories") local CurCamV = game:GetService("Workspace").CurrentCamera.ViewportSize
local Workspace = game:GetService("Workspace")
local LocalPlayer = game:GetService("Players").LocalPlayer
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
function CastRayToPlayers()
for _,i in next, Players:GetPlayers() do
BlackTable = {}
raycwast = nil
if i.Name ~= LocalPlayer.Name then
if Workspace:FindFirstChild(i.Name) then
RaycastPR = RaycastParams.new()
table.insert(BlackTable, LocalPlayer.Character)
table.insert(BlackTable, Workspace.CurrentCamera)
table.insert(BlackTable, Workspace.Ignore)
for u,m in pairs(Workspace:GetChildren()) do
if string.match(tostring(m), "PseudoCharacter") then
table.insert(BlackTable, m)
end
end
if game:GetService("Workspace").CompetitiveMap:FindFirstChild("Presets") then
table.insert(BlackTable, game:GetService("Workspace").CompetitiveMap.Presets)
end
if game:GetService("Workspace").CompetitiveMap:FindFirstChild("Particles") then
table.insert(BlackTable, game:GetService("Workspace").CompetitiveMap.Particles)
end
RaycastPR.FilterDescendantsInstances = BlackTable
RaycastPR.FilterType = Enum.RaycastFilterType.Blacklist
RaycastPR.RespectCanCollide = false
if Workspace[i.Name]:FindFirstChild(getgenv().Hitpart) then
local ScreenP = Workspace.CurrentCamera:WorldToViewportPoint(Workspace[i.Name][getgenv().Hitpart].Position)
local cam = math.abs(getgenv().FOV/((Workspace.CurrentCamera.FieldOfView(CurCamV.X/CurCamV.Y))/CurCamV.X)) if (ScreenP and ScreenP.Z > 0) and (Vector2.new(CurCamV.X/2,CurCamV.Y/2) - Vector2.new(ScreenP.X, ScreenP.Y)).Magnitude <= cam/2 then if LocalPlayer.Character:FindFirstChild("Head") then if Workspace[i.Name]:FindFirstChild("Shading") then if Workspace[i.Name].Shading.OutlineTransparency ~= 1 then -------------- Diwection = CFrame.lookAt(LocalPlayer.Character.Head.Position, Workspace[i.Name][getgenv().Hitpart].Position) raycwast = Workspace:Raycast(LocalPlayer.Character.Head.Position, Diwection.lookVector2000, RaycastPR)
if raycwast ~= nil then
if string.match(tostring(raycwast.Instance:GetFullName()), LocalPlayer.Name) == nil then
if string.match(tostring(raycwast.Instance:GetFullName()), i.Name) ~= nil then
rconsolewarn("Good Cast")
--if Workspace[LocalPlayer.Name].Team.Value ~= Workspace[i.Name].Team.Value and getgenv().TeamCheck then
rconsolewarn("Changing Aim")
getgenv().Lookie = Diwection
--break;
--elseif not getgenv().TeamCheck then
rconsolewarn("Changing Aim")
getgenv().hiya = ScreenP
getgenv().Lookie = Diwection
break;
--else
--rconsolewarn("Hit Teamate")
--end
else
rconsolewarn("Hit Not Player".. tostring(raycwast))
end
else
rconsolewarn("Hit Self")
end
else
rconsolewarn("raycast = ".. tostring(raycwast))
end
end
end
end
end
end
end
end
end
end function shoot()
if game:GetService("Players").LocalPlayer.PlayerGui.Crosshair.Crosshair.TopFrame.BackgroundColor3 == Color3.fromRGB(255, 0, 0) then
mouse1press()
--rconsolewarn("Mouse Down")
task.wait()
mouse1release()
--rconsolewarn("Mouse Up")
end
end while getgenv().StewartLittle do
if UIS:IsKeyDown(Enum.KeyCode[getgenv().TriggerKey]) and Workspace:FindFirstChild(LocalPlayer.Name) then
CastRayToPlayers()
if getgenv().Lookie ~= nil then
mousemoverel( ((getgenv().hiya.X) - CurCamV.X/2)/getgenv().Sensitivity, ((getgenv().hiya.Y) - CurCamV.Y/2)/getgenv().Sensitivity )
--rconsolewarn(tostring(((CurCamV.X/2) - getgenv().hiya.X)).. " ".. ((CurCamV.Y/2) - getgenv().hiya.Y))
if getgenv().autoshoot then
shoot()
end
--Workspace.CurrentCamera.Fists.Camera.CFrame = Replicio
--wait(0.5)
getgenv().Lookie = nil
end
end
task.wait()
end
Script 3
local fireServerFn = nil
do
local gc = getgc()
for i = 1, #gc do
local fn = gc[i]
if type(fn) == 'function' and islclosure(fn) and getinfo(fn).source:match('ReplicatedFirst%.B') and (not is_synapse_function(fn)) then
local consts = getconstants(fn)
if table.find(consts,'Instance') and table.find(consts,'RemoteEvent') then
fireServerFn = fn
break
end
end
end
end
local bodyparts = {
"Head",
"HumanoidRootPart",
"Torso"
}
while task.wait(.1) do
for i,v in pairs(game.Players:GetPlayers()) do
if v == game.Players.LocalPlayer then
continue
end
local character = v.Character;
local part = character and character:FindFirstChild(bodyparts[math.random(1,#bodyparts)])
local position = part and part.Position
if not position then continue end
for i = 1, 3 do
fireServerFn(game.ReplicatedStorage.Remotes.GunShot, { v }, part, position, "Default")
end
end
end
Script 4
local Caller = require(game.ReplicatedStorage.Client.RemoteCaller)
if not Caller.RemoteCall then
print("WTF?? ? WHERE DID IT GO ????")
end
function SafeCall(Remote, …)
syn.secure_call(Caller.RemoteCall, game.Players.LocalPlayer.PlayerScripts.GunRemotes, Remote, unpack({…}))
end
while task.wait(.2) do
for i,v in pairs(game.Players:GetPlayers()) do
if v.Character and v.Character:FindFirstChild("Head")then
for i = 1, 3 do
SafeCall(
game.ReplicatedStorage.Remotes.GunShot,
{
v,
},
v.Character.Head,
v.Character.Head.Position,
"Default"
)
end
end
end
end
Script 5
local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Camera = workspace.CurrentCamera local Mouse = LocalPlayer:GetMouse() local WorldToScreenPoint = Camera.WorldToScreenPoint local GetPlayers = Players.GetPlayers local FindFirstChild = game.FindFirstChild local function GetOnScreenPosition(V3) local Position, IsVisible = WorldToScreenPoint(Camera, V3) return Vector2.new(Position.X, Position.Y), IsVisible end local function GetDirection(Origin, Position) return (Position - Origin).Unit * (Origin - Position).Magnitude end local function GetMousePosition() return Vector2.new(Mouse.X, Mouse.Y) end local function GetClosestPlayer() local Closest, Distance = nil, 10000 for _, Player in next, GetPlayers(Players) do if Player ~= LocalPlayer then local Character = Player.Character local Head = Character and FindFirstChild(Character, "Head") local Humanoid = Character and FindFirstChild(Character, "Humanoid") if Head and (Humanoid and Humanoid.Health > 0) then local ScreenPos, IsVisible = GetOnScreenPosition(Head.Position) if IsVisible then local _Distance = (GetMousePosition() - ScreenPos).Magnitude if _Distance <= Distance then Closest = Head Distance = _Distance end end end end end return Closest, Distance end local oldNamecall oldNamecall = hookmetamethod(game, "__namecall", function(…) local Method = getnamecallmethod() local Arguments = {…} if Arguments[1] == workspace and Method == "Raycast" then if typeof(Arguments[#Arguments]) ~= "RaycastParams" then return oldNamecall(…) end local HitPart = GetClosestPlayer() if HitPart then Arguments[3] = GetDirection(Arguments[2], HitPart.Position) return oldNamecall(unpack(Arguments)) end end return oldNamecall(…) end)
Script 6
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Camera = workspace.CurrentCamera
local Mouse = LocalPlayer:GetMouse()
local WorldToScreenPoint = Camera.WorldToScreenPoint
local GetPlayers = Players.GetPlayers
local FindFirstChild = game.FindFirstChild
local function GetOnScreenPosition(V3)
local Position, IsVisible = WorldToScreenPoint(Camera, V3)
return Vector2.new(Position.X, Position.Y), IsVisible
end
local function GetDirection(Origin, Position)
return (Position - Origin).Unit * (Origin - Position).Magnitude
end
local function GetMousePosition()
return Vector2.new(Mouse.X, Mouse.Y)
end
local function GetClosestPlayer()
local Closest, Distance = nil, 10000
for _, Player in next, GetPlayers(Players) do
if Player ~= LocalPlayer then
local Character = Player.Character
local Head = Character and FindFirstChild(Character, "Head")
local Humanoid = Character and FindFirstChild(Character, "Humanoid")
if Head and (Humanoid and Humanoid.Health > 0) then
local ScreenPos, IsVisible = GetOnScreenPosition(Head.Position)
if IsVisible then
local _Distance = (GetMousePosition() - ScreenPos).Magnitude
if _Distance <= Distance then
Closest = Head
Distance = _Distance
end
end
end
end
end
return Closest, Distance
end
local oldNamecall
oldNamecall = hookmetamethod(game, "__namecall", function(…)
local Method = getnamecallmethod()
local Arguments = {…}
if Arguments[1] == workspace and Method == "Raycast" then
if typeof(Arguments[#Arguments]) ~= "RaycastParams" then
return oldNamecall(…)
end
local HitPart = GetClosestPlayer()
if HitPart then
Arguments[3] = GetDirection(Arguments[2], HitPart.Position)
return oldNamecall(unpack(Arguments))
end
end
return oldNamecall(…)
end)
Script 8
loadstring(game:HttpGet(('https://raw.githubusercontent.com/Straden/Scripts/main/stronccMain.lua'),true))()
Script 9
loadstring(game:HttpGet("https://raw.githubusercontent.com/zzerexx/scripts/main/Aimblox.lua"))()
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