Slap fight scripts have been one of the most talked-about topics in the virtual gaming community.
Most gaming communities place a high value on these kind of intense conflicts, which are often characterized by wit and unpredictable nature.
The script, which is the foundation of the game and is in charge of coordinating the quick actions and giving players a seamless and thrilling experience, is embedded in this.
The scene is full of varied flavors for different platforms and interests, whether you’re interested in Roblox or Fluxus slap combat scripts.

Understanding Slap Battles Scripts
Slap wars are insanely entertaining bouts of who is better at face-smashing and who has the finest comedy impact.
Such matches are generally played via gaming platforms, bringing competitiveness and enjoyment to the virtual environment.
The Role of Slap Battles Scripts
Scripts serve as the foundation for slap wars, defining the rules, process, and animation connected with each slap exchange.
These game scripts are meticulously crafted to provide seamless gameplay, correct physics, and an exciting user experience.
Also Find: Flee The Facility Script: Your Key to Becoming a Roblox Pro 2026
Examining the Well-Known Slap Battles Scripts
Script for Roblox Slap Battles
One of the best gaming platforms, Roblox, also offers its own slap combat script tailored to the preferences of its large player base.
Strong features and optimizations tailored to our specific platform’s environment were used in the script’s creation.
Fluxus Slap Battles Script
Flexus, recognized for its versatility and performance, features one such specific script for slap bouts that has been commended for its efficiency and user-friendliness.
This script integrates the Fluxus Exploits module and gives users with a comprehensive variety of tools for exciting and realistic slap fight encounters.
R20 Slap Battles Script
R20 likewise is one of the popular gaming hubs whose version of the slap battle script is versatile and highly stable.
The R20 script guarantees the program’s execution and compatibility with the platform’s architecture.
Unleashing the Potential: Personalization and Upgrades
Customizing Slap Battles Scripts
Slap battles scripts come with appealing settings that can be adjusted by users to match their preferences.
From an adjusting slap intensity to modified animations, hundreds of options allow you to customize your slapping combat. Elevate your gaming experience with Slap Battles Scripts.
Enhancing User Engagement
Integrating objects like as sound effects, visual symbols, and varied locations may substantially increase user involvement in slap combat.
Immersing gamers in a more engaging and richer environment helps to establish the circumstances that would enhance their gaming experience.
Copy The Below Slap Battles Kill Aura, Kill Random player, Get All Items Script and enhance your gaming experience
local userinputservice = game:GetService("UserInputService")
local LocalPlayer = game.Players.LocalPlayer.Name
Player = game.Players.LocalPlayer.Character.Name
local plr = game.Players.LocalPlayer
local GUI = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/aaaa"))()
local UI = GUI:CreateWindow("Slap royale", "By Ok.")
local Home = UI:addPage("Combat", 1, true, 6)
local Items = UI:addPage("Items", 1, true, 6)
local Teleports = UI:addPage("Teleports", 1, true, 6)
local Discord = UI:addPage("Discord", 1, true, 6)
Home:addToggle(
"Slap aura",
function(SlapAura)
if SlapAura == true then
getgenv().SlapAura = true
spawn(
function()
while getgenv().SlapAura do
for _, ok in ipairs(workspace:GetChildren()) do
if ok:FindFirstChild("Humanoid") then
game:GetService("ReplicatedStorage").Events.Slap:FireServer(ok.Torso)
wait(0.01)
end
end
end
end
)
else
getgenv().SlapAura = false
end
end
)
Home:addToggle("Reach",function(SlapAura)
if SlapAura == true then
spawn(function()
getgenv().Reach = true
userinputservice.InputBegan:Connect(function(input, gameProcessedEvent)
local inputType = input.UserInputType
if inputType == Enum.UserInputType.MouseButton1 then -- When a player clicks the screen
if getgenv().Reach then
for _, ok in ipairs(workspace:GetChildren()) do
if ok:FindFirstChild("Humanoid") then
game:GetService("ReplicatedStorage").Events.Slap:FireServer(ok.Torso);
wait(0.01)
end
end
end
end
end)
end)
else
getgenv().Reach = false
end
end)
Discord:addButton(
"Copy link to discord - for updates",
function()
setclipboard(tostring("https://discord.gg/HKJx3eQXxu"))
game.StarterGui:SetCore(
"SendNotification",
{
Title = "Discord",
Text = "Coppied!"
}
)
end
)
Home:addToggle(
"Kill random people aka free win (buggy)",
function(SlapAura)
if SlapAura == true then
getgenv().KILLPEOPLE = true
spawn(
function()
workspace[Player].Head:Destroy()
end
)
spawn(
function()
while getgenv().KILLPEOPLE do
for _, ok in ipairs(workspace:GetChildren()) do
if ok:FindFirstChild("Humanoid") then
game:GetService("ReplicatedStorage").Events.Slap:FireServer(ok.Torso)
wait(0.01)
end
end
end
end
)
while getgenv().KILLPEOPLE do
for _, v in pairs(game.Players:GetPlayers()) do
if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") then
while v.Character:IsDescendantOf(workspace) and v.Character.Humanoid.Health > 1 do
wait(0.1)
tweenService, tweenInfo =
game:GetService("TweenService"),
TweenInfo.new(.5, Enum.EasingStyle.Linear)
tween =
tweenService:Create(
game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart,
tweenInfo,
{CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)}
)
tween:Play()
Wait(0.2)
end
end
end
end
else
getgenv().KILLPEOPLE = false
end
end
)
Home:addButton(
"Destroy acid pits (use with kill people)",
function()
spawn(
function()
game:GetService("Workspace").Map.AcidAbnormality.Acid:Destroy()
game:GetService("Workspace").Map.AcidAbnormality.Acid:Destroy()
game:GetService("Workspace").Map.AcidAbnormality.Acid:Destroy()
end
)
end
)
Home:addButton(
"Destroy lab (items still remain)",
function()
spawn(
function()
game:GetService("Workspace").Map.OriginOffice:Destroy()
end
)
end
)
Items:addButton(
"Get all items (DONT USE BOMBS)",
function()
spawn(
function()
local charac = game.Players.LocalPlayer.Character
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Tool") then
wait(.1)
tweenService, tweenInfo = game:GetService("TweenService"), TweenInfo.new(1.5, Enum.EasingStyle.Linear)
tween = tweenService:Create(game:GetService("Players")["LocalPlayer"].Character.HumanoidRootPart, tweenInfo, {CFrame = v.Handle.CFrame})
tween:Play()
wait(.2)
charac.Humanoid:EquipTool(v)
end
end
end
)
end
)
Teleports:addButton(
"School",
function()
local players = game:GetService("Players")
local plr = players.LocalPlayer
local tween = game:GetService("TweenService")
local humroot = plr.Character:WaitForChild("HumanoidRootPart")
local startTween =
tween:Create(
humroot,
TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0),
{
CFrame = CFrame.new(
508.355164,
51.9435844,
-369.250031,
-0.0291695595,
0.696763933,
0.71670723,
-0.998238981,
0.0167474151,
-0.0569090843,
-0.0516551733,
-0.717105031,
0.695048273
)
}
)
startTween:Play()
startTween.Completed:Wait()
end
)
Teleports:addButton(
"Desert",
function()
local players = game:GetService("Players")
local plr = players.LocalPlayer
local tween = game:GetService("TweenService")
local humroot = plr.Character:WaitForChild("HumanoidRootPart")
local startTween =
tween:Create(
humroot,
TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0),
{CFrame = CFrame.new(-642, 15.1884031, -93.6500015, 1, 0, 0, 0, 1, 0, 0, 0, 1)}
)
startTween:Play()
startTween.Completed:Wait()
end
)
Teleports:addButton(
"Field",
function()
local players = game:GetService("Players")
local plr = players.LocalPlayer
local tween = game:GetService("TweenService")
local humroot = plr.Character:WaitForChild("HumanoidRootPart")
local startTween =
tween:Create(
humroot,
TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0),
{CFrame = CFrame.new(469.94043, 89.8776321, 385.162689, 1, 0, 0, 0, 1, 0, 0, 0, 1)}
)
startTween:Play()
startTween.Completed:Wait()
end
)
Teleports:addButton(
"Hallow Hills",
function()
local players = game:GetService("Players")
local plr = players.LocalPlayer
local tween = game:GetService("TweenService")
local humroot = plr.Character:WaitForChild("HumanoidRootPart")
local startTween =
tween:Create(
humroot,
TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0),
{
CFrame = CFrame.new(
-129.338455,
103.993027,
357.294373,
-0.998822331,
0.0428290665,
0.0228018295,
0.041174911,
0.996791124,
-0.0686445013,
-0.0256686416,
-0.067624785,
-0.997380614
)
}
)
startTween:Play()
startTween.Completed:Wait()
end
)
Teleports:addButton(
"Under Map",
function()
local players = game:GetService("Players")
local plr = players.LocalPlayer
local tween = game:GetService("TweenService")
local humroot = plr.Character:WaitForChild("HumanoidRootPart")
local startTween =
tween:Create(
humroot,
TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0),
{CFrame = CFrame.new()}
)
startTween:Play()
startTween.Completed:Wait()
end
)
Teleports:addButton(
"Caves",
function()
local players = game:GetService("Players")
local plr = players.LocalPlayer
local tween = game:GetService("TweenService")
local humroot = plr.Character:WaitForChild("HumanoidRootPart")
local startTween =
tween:Create(
humroot,
TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0),
{
CFrame = CFrame.new(
542.96228,
-43.080822,
-209.350006,
0.193205729,
-0.0219757352,
0.980912149,
-0.974057674,
0.115763538,
0.194449127,
-0.117827021,
-0.993033648,
0.000960545964
)
}
)
startTween:Play()
startTween.Completed:Wait()
end
)
Teleports:addButton(
"Mini Market",
function()
local players = game:GetService("Players")
local plr = players.LocalPlayer
local tween = game:GetService("TweenService")
local humroot = plr.Character:WaitForChild("HumanoidRootPart")
local startTween =
tween:Create(
humroot,
TweenInfo.new(4, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0),
{
CFrame = CFrame.new(
-568.477661,
15.0554562,
-490.663818,
-0.735443711,
-0.15264675,
0.660167813,
0.0225285366,
0.968246698,
0.248979419,
-0.677211165,
0.197982967,
-0.708652139
)
}
)
startTween:Play()
startTween.Completed:Wait()
end
)Find Out: Best All Star Tower Defense Script Pastebin Auto Farm 2026
Get The Slap battles Ultra speed, fly and admin Script. All these in one Script
loadstring(game:HttpGet(("https://pastebin.com/raw/pQKp2P6P"), true))()Get The Roblox Slap Battles Script Pastebin 2026: It Has Auto Farm, Slap Aura, God mode, Many Counter & More. So Copy Now!
loadstring(game:HttpGet(("https://raw.githubusercontent.com/ionlyusegithubformcmods/1-Line-Scripts/main/Slap%20Battles")))()Roblox Slap Battles Script Pastebin 2026:
loadstring(game:HttpGet("https://raw.githubusercontent.com/dizyhvh/slap_battles_gui/main/0.lua"))()
loadstring(game:HttpGet(("https://gist.githubusercontent.com/stellar-4242/430ef3087d8d87eb306ca03e728ffbb8/raw/798429dd908b1f4471a1fa569ff62c5e5a93ec61/SLAP.LUA")))()Get The Roblox Slap Battles Slap Aura, Auto Farms bypass speed Script Pastebin 2026
loadstring(game:HttpGet("https://raw.githubusercontent.com/cheesynob39/R2O/main/LOADSTRING.lua"))()Get The Roblox Slap Battles Keybinds, Demigod Glove Script Pastebin 2026
local UIS = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local character = player.Character
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
local Naruto = Instance.new("Animation")
Naruto.AnimationId = "rbxassetid://13675136513"
local Nar = animator:LoadAnimation(Naruto)
local uis = game:GetService("UserInputService")
local ta = true
UIS.InputBegan:connect(function(input, gameProcessed)
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.E then
game:GetService("ReplicatedStorage").RetroAbility:FireServer("Ban Hammer")
elseif input.KeyCode == Enum.KeyCode.R then
game:GetService("ReplicatedStorage").RetroAbility:FireServer("Rocket Launcher")
elseif input.KeyCode == Enum.KeyCode.T then
game:GetService("ReplicatedStorage"):WaitForChild("RetroAbility"):FireServer("Bomb")
elseif input.KeyCode == Enum.KeyCode.F then
game:GetService("ReplicatedStorage").NullAbility:FireServer()
Nar:Play()
Nar:AdjustSpeed(1)
Run()
elseif input.KeyCode == Enum.KeyCode.Z then
game:GetService("ReplicatedStorage"):WaitForChild("RojoAbility"):FireServer("Release", {game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame})
Nar:Play()
Nar:AdjustSpeed(0.5)
Run()
end
end
end)
if ta == true then
Nar:Play()
Nar:AdjustSpeed(1)
Run()
end
deb = false
plr = game.Players.LocalPlayer
if deb == false then
while true do
plr.Character.Torso:WaitForChild("Ragdollballsocket")
plr.Character.Torso.Anchored = true
deb = true
wait(1)
deb = false
plr.Character.Torso.Anchored = false
task.wait()
end
endCopy The Roblox Slap Battles Script. The Rhythm Auto Play Script Pastebin 2024 and Level up Your Gameplay
local plr = game:GetService("Players").LocalPlayer
local chr = plr.Character
local glove = chr:FindFirstChild("Rhythm")
if not glove then return end
local bars = plr.PlayerGui.Rhythm.MainFrame.Bars
bars.ChildAdded:Connect(function()
task.delay(1.75, function()
glove:Activate()
end)
end)Also Find: Southwest Florida Script 2026: Best Beta Scripts GUI
Get The Roblox Slap Battles Auto Farm Players Script Pastebin 2026
local player = game.Players.LocalPlayer
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local remoteEvent = ReplicatedStorage:WaitForChild("b")
local Workspace = game:GetService("Workspace")
local detectionRange = 750
local heightUnderPlayer = 5
local safeDistanceFromRock = 50
local function hasErrorTool(player)
if player.Backpack:FindFirstChild("Error") or (player.Character and player.Character:FindFirstChild("Error")) then
return true
end
return false
end
local function isTransparent(character)
for _, part in pairs(character:GetChildren()) do
if part:IsA("MeshPart") or part:IsA("Part") then
if part.Transparency == 0.5 then
return true
end
end
end
return false
end
local function isWithinLobbyArea(character)
return game:GetService("Workspace").Lobby:IsAncestorOf(character)
end
local function distanceFromRock(position)
local rock = Workspace:FindFirstChild("rock")
if rock then
return (position - rock.Position).Magnitude
end
return math.huge
end
local function getClosestPlayer(character)
local shortestDistance = math.huge
local closestPlayer = nil
for _, otherPlayer in ipairs(game.Players:GetPlayers()) do
if otherPlayer ~= player and otherPlayer.Character and otherPlayer.Character:FindFirstChild("Head")
and not isTransparent(otherPlayer.Character) and not isWithinLobbyArea(otherPlayer.Character)
and distanceFromRock(otherPlayer.Character.Head.Position) > safeDistanceFromRock
and not hasErrorTool(otherPlayer) then
local distance = (character.Head.Position - otherPlayer.Character.Head.Position).Magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = otherPlayer
end
end
end
return closestPlayer
end
local function createPlatform(position)
local platform = Instance.new("Part")
platform.Position = position
platform.Size = Vector3.new(10, 1, 10)
platform.Anchored = true
platform.CanCollide = true
platform.BrickColor = BrickColor.new("Really black") -- Set to black color
platform.Transparency = 1 -- Set to invisible
platform.Parent = Workspace
return platform
end
local function continuousTeleportAndActivate(character)
local platform = nil
character.Humanoid.Died:Connect(function()
character:SetPrimaryPartCFrame(Workspace.Lobby.Teleport1.CFrame)
wait(1)
end)
while true do
local closestPlayer = getClosestPlayer(character)
if closestPlayer and closestPlayer.Character and closestPlayer.Character:FindFirstChild("HumanoidRootPart") then
local humanoid = closestPlayer.Character:FindFirstChild("Humanoid")
if humanoid and humanoid.Health <= 0 then
wait(0.1)
closestPlayer = getClosestPlayer(character)
end
character:SetPrimaryPartCFrame(closestPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, -heightUnderPlayer, 0))
if not platform then
platform = createPlatform(character.HumanoidRootPart.Position + Vector3.new(0, 3, 0))
else
platform.Position = character.HumanoidRootPart.Position + Vector3.new(0, 3, 0)
end
local args = {[1] = closestPlayer.Character.Head}
remoteEvent:FireServer(unpack(args))
end
wait(0)
end
end
player.CharacterAdded:Connect(continuousTeleportAndActivate)
local currentCharacter = player.Character or player.CharacterAdded:Wait()
continuousTeleportAndActivate(currentCharacter)Copy, Paste The Slap Battles Reach, Teleport, Auto Collect Slappies Script Pastebin 2026 and take your gaming experience to next level
loadstring(game:HttpGet("https://raw.githubusercontent.com/CreepHubOP/CreepHub/main/Script"))()Get The Roblox Slap Battles Jump Power, Infinite Reverse Script Pastebin 2026
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getgenv().loop = true
while loop == true do wait(0.1)
local head = game.Players.LocalPlayer.Character.Head
for i, v in pairs(game:GetService("Workspace").CandyCorns:GetDescendants()) do
if v.Name == 'TouchInterest' and v.Parent then
firetouchinterest(head, v.Parent, 0)
wait(0)
firetouchinterest(head, v.Parent, 1)
end
end
endGet The Roblox Slap Battles Auto Farm Server HOP Script Pastebin but please make sure to put this into your exploit’s auto exec folder
getgenv().farmEnabled = true
loadstring(game:HttpGet("https://raw.githubusercontent.com/Kitzoon/Roblox-Scripts/main/SlapBattles_Slapples.lua",true))()Also Check Out: Infinite Jump Script 2026: Elevate Your Gameplay Today
Roblox Slap Battles Script: Get The Candy Corn Auto Farm Script 2026
getgenv().candycorn = true
loadstring(game:HttpGet("https://pastebin.com/raw/4PnEUmSr"))()Roblox Slap Battles Free GUI Auto Farm Script Pastebin
loadstring(game:HttpGet("https://raw.githubusercontent.com/dizyhvh/rbx_scripts/main/dizzy_hub/scripts/slap_battles.lua"))()loadstring(game:HttpGet("https://raw.githubusercontent.com/RandomScriptr3/gggggggg/main/lolez.txt", true))()Roblox Slap Battles Script: The Trolling GUI Script
local gui = Instance.new("ScreenGui", game.CoreGui)
local background = Instance.new("Frame", gui)
local title = Instance.new("TextLabel", background)
local destroy = Instance.new("TextButton", background)
local btn = Instance.new("TextButton", background)
local btn2 = Instance.new("TextButton", background)
local btn3 = Instance.new("TextButton", background)
local btn4 = Instance.new("TextButton", background)
local btn5 = Instance.new("TextButton", background)
local aclaration = Instance.new("TextLabel", background)
local stopear = Instance.new("TextButton", background)
local stopbrick = Instance.new("TextButton", background)
local earrape = false
local brickspam = false
background.Active = true
background.Draggable = true
background.Position = UDim2.new(0.5,450,0.5,-100)
background.Size = UDim2.new(0,300,0,275)
background.BackgroundColor3 = Color3.fromRGB(0,0,0)
background.Transparency = 0.5
title.Position = UDim2.new(0.5,-150,0.5,-200)
title.Size = UDim2.new(0,300,0,50)
title.BackgroundColor3 = Color3.fromRGB(0,0,0)
title.Text = ("Slap Trolling")
title.Font = "GothamBlack"
title.TextColor3 = Color3.fromRGB(255,255,255)
title.TextSize = 30
destroy.Position = UDim2.new(0.5,110,0.5,-188)
destroy.Size = UDim2.new(0,25,0,25)
destroy.Text = ("X")
destroy.Font = "GothamBlack"
destroy.BackgroundTransparency = 1
destroy.TextSize = 25
destroy.TextColor3 = Color3.fromRGB(255,0,0)
destroy.MouseButton1Click:Connect(function()
gui:Destroy()
wait(0.05)
end)
btn.Position = UDim2.new(0.5,-100,0.5,-105)
btn.Size = UDim2.new(0,200,0,50)
btn.Text = ("Become Rock - (Diamond Glove)")
btn.Font = "GothamBlack"
btn.TextSize = 12
btn.TextColor3 = Color3.fromRGB(255,255,255)
btn.BorderSizePixel = 0
btn.BackgroundColor3 = Color3.fromRGB(255,165,0)
btn.MouseButton1Click:Connect(function()
game.ReplicatedStorage.Rockmode:FireServer();
end)
btn2.Position = UDim2.new(0.5,-100,0.5,5)
btn2.Size = UDim2.new(0,200,0,50)
btn2.Text = ("Annoying Sound")
btn2.Font = "GothamBlack"
btn2.TextSize = 20
btn2.TextColor3 = Color3.fromRGB(255,255,255)
btn2.BackgroundColor3 = Color3.fromRGB(255,165,0)
btn2.BorderSizePixel = 0
btn2.MouseButton1Click:Connect(function()
game.ReplicatedStorage.ErrorDeath:FireServer();
end)
btn3.Position = UDim2.new(0.5,-100,0.5,-50)
btn3.Size = UDim2.new(0,200,0,50)
btn3.Text = ("Spam Bricks - (Brick Glove)")
btn3.Font = "GothamBlack"
btn3.TextSize = 15
btn3.TextColor3 = Color3.fromRGB(255,255,255)
btn3.BackgroundColor3 = Color3.fromRGB(255,165,0)
btn3.BorderSizePixel = 0
btn3.MouseButton1Click:Connect(function()
brickspam = true
end)
btn4.Position = UDim2.new(0.5,-100,0.5,60)
btn4.Size = UDim2.new(0,200,0,50)
btn4.Text = ("Ear Destroyer")
btn4.Font = "GothamBlack"
btn4.TextSize = 20
btn4.BackgroundColor3 = Color3.fromRGB(255,165,0)
btn4.BorderSizePixel = 0
btn4.BackgroundColor3 = Color3.fromRGB(100,0,0)
btn4.TextColor3 = Color3.fromRGB(255,255,255)
btn4.MouseButton1Click:Connect(function()
earrape = true
end)
stopear.Position = UDim2.new(0.5,110,0.5,60)
stopear.Size = UDim2.new(0,30,0,50)
stopear.Text = ("OFF")
stopear.Font = "GothamBlack"
stopear.TextSize = 15
stopear.BackgroundTransparency = 0.5
stopear.TextColor3 = Color3.fromRGB(255,255,255)
stopear.BorderSizePixel = 0
stopear.BackgroundColor3 = Color3.fromRGB(255,255,255)
stopear.MouseButton1Click:Connect(function()
earrape = false
end)
stopbrick.Position = UDim2.new(0.5,110,0.5,-50)
stopbrick.Size = UDim2.new(0,30,0,50)
stopbrick.Text = ("OFF")
stopbrick.Font = "GothamBlack"
stopbrick.TextSize = 15
stopbrick.BackgroundTransparency = 0.5
stopbrick.TextColor3 = Color3.fromRGB(255,255,255)
stopbrick.BorderSizePixel = 0
stopbrick.BackgroundColor3 = Color3.fromRGB(255,255,255)
stopbrick.MouseButton1Click:Connect(function()
brickspam = false
end)
btn5.Position = UDim2.new(0.5,-150,0.5,150)
btn5.Size = UDim2.new(0,300,0,50)
btn5.Text = ("Godmode")
btn5.Font = "GothamBlack"
btn5.TextSize = 30
btn5.TextColor3 = Color3.fromRGB(25,25,25)
btn5.BorderSizePixel = 0
btn5.BackgroundColor3 = Color3.fromRGB(255,255,255)
btn5.MouseButton1Click:Connect(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-4.08817, -8.92294, 1.83554)
end)
aclaration.Position = UDim2.new(0.5,-150,0.5,205)
aclaration.Size = UDim2.new(0,300,0,50)
aclaration.Text = ("( ! ) Don't touch the portal before using this, you also won't be able to use your glove. (You will be able to use the rock hability with the button though)")
aclaration.TextScaled = true
aclaration.BackgroundTransparency = 0.5
aclaration.Font = "GothamBlack"
aclaration.TextSize = 30
aclaration.TextColor3 = Color3.fromRGB(25,25,25)
aclaration.BorderSizePixel = 0
aclaration.BackgroundColor3 = Color3.fromRGB(255,255,255)
while wait() do
if earrape == true then
stopear.BackgroundColor3 = Color3.fromRGB(100,255,100)
btn4.BackgroundColor3 = Color3.fromRGB(100,255,100)
wait()
game.ReplicatedStorage.ErrorDeath:FireServer();
game.ReplicatedStorage.ErrorDeath:FireServer();
game.ReplicatedStorage.ErrorDeath:FireServer();
game.ReplicatedStorage.ErrorDeath:FireServer();
game.ReplicatedStorage.ErrorDeath:FireServer();
game.ReplicatedStorage.ErrorDeath:FireServer();
game.ReplicatedStorage.ErrorDeath:FireServer();
game.ReplicatedStorage.ErrorDeath:FireServer();
game.ReplicatedStorage.ErrorDeath:FireServer();
game.ReplicatedStorage.ErrorDeath:FireServer();
wait(1)
game.ReplicatedStorage.ErrorDeath:FireServer();
game.ReplicatedStorage.ErrorDeath:FireServer();
game.ReplicatedStorage.ErrorDeath:FireServer();
game.ReplicatedStorage.ErrorDeath:FireServer();
game.ReplicatedStorage.ErrorDeath:FireServer();
game.ReplicatedStorage.ErrorDeath:FireServer();
game.ReplicatedStorage.ErrorDeath:FireServer();
game.ReplicatedStorage.ErrorDeath:FireServer();
game.ReplicatedStorage.ErrorDeath:FireServer();
game.ReplicatedStorage.ErrorDeath:FireServer();
else
stopear.BackgroundColor3 = Color3.fromRGB(100,0,0)
btn4.BackgroundColor3 = Color3.fromRGB(100,0,0)
end
if brickspam == true then
stopbrick.BackgroundColor3 = Color3.fromRGB(100,255,100)
btn3.BackgroundColor3 = Color3.fromRGB(100,255,100)
wait(2.5)
game.ReplicatedStorage.lbrick:FireServer();
else
stopbrick.BackgroundColor3 = Color3.fromRGB(100,0,0)
btn3.BackgroundColor3 = Color3.fromRGB(100,0,0)
end
endRoblox Slap Battles Script: Get The Open Source Auto Collect All and Kill Script 2026
local charac = game.Players.LocalPlayer.Character
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Tool") then
wait(.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Handle.CFrame
wait(.2)
charac.Humanoid:EquipTool(v)
v.Equipped:Connect(function()
if v.Name ~= "Bomb" and v.Name ~= "First Aid Kit" then
v:Activate()
end
end)
end
end
charac.HumanoidRootPart.CFrame = workspace.Map.MountainBlock.CFrame
wait(2)
local replStorage = game:GetService("ReplicatedStorage")
for i,v in pairs(game.Players:GetPlayers()) do
wait(1)
task.wait()
if v.Name ~= game.Players.LocalPlayer.Name then
repeat wait(.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame
wait(.1)
replStorage.Events.Slap:FireServer(v.Character:FindFirstChild("Right Arm"))
until v.Character.Humanoid.Health == 0
end
endRoblox Slap Battles Script: Get The Kill Aura, No cooldown and anti cheat bypass Script
local Namecall
Namecall = hookmetamethod(game, '__namecall', function(self, ...)
if getnamecallmethod() == 'FireServer' and tostring(self) == 'Ban' then
return
elseif getnamecallmethod() == 'FireServer' and tostring(self) == 'WalkSpeedChanged' then
return
elseif getnamecallmethod() == 'FireServer' and tostring(self) == 'AdminGUI' then
return
end
return Namecall(self, ...)
end)
-- Main
local LocalPlayer = game.Players.LocalPlayer
local ReplicatedStorage = game:GetService('ReplicatedStorage')
game.RunService.RenderStepped:Connect(function()
for Index, Player in next, game.Players:GetPlayers() do
if Player ~= LocalPlayer then
local Character = Player.Character
if Character:FindFirstChild('HumanoidRootPart') ~= nil and Character:FindFirstChild('Humanoid') ~= nil and Character.Humanoid.Health > 0 then
local Magnitude = (Character.HumanoidRootPart.Position - LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
if Magnitude < 35 then
ReplicatedStorage.b:FireServer(Character.Head)
end
end
end
end
end)
Roblox Slap Battles Script Pastebin 2026: Looking For and Old Auto Collect Script. We got you, just copy from below
local charac = game.Players.LocalPlayer.Character
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Tool") then
wait(.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Handle.CFrame
wait(.2)
charac.Humanoid:EquipTool(v)
v.Equipped:Connect(function()
if v.Name ~= "Bomb" and v.Name ~= "First Aid Kit" then
v:Activate()
end
end)
end
end
charac.HumanoidRootPart.CFrame = workspace.Map.MountainBlock.CFrame
wait(2)
local replStorage = game:GetService("ReplicatedStorage")
for i,v in pairs(game.Players:GetPlayers()) do
wait(1)
task.wait()
if v.Name ~= game.Players.LocalPlayer.Name then
repeat wait(.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame
wait(.1)
replStorage.Events.Slap:FireServer(v.Character:FindFirstChild("Right Arm"))
until v.Character.Humanoid.Health == 0
end
endSee Also: Funky Friday Scripts: Your Gateway to High Scores and Fun
What is the framework of a slap fights script?
A slap fights script is a piece of software that works as an orchestrator of virtual slap battles, establishing the rules, mechanics, and animations.
Is it possible to modify slap combat scripts?
Yes, customisation options are usually included in slap combat scripts.
Certain variables, such as slap intensity and animations, may be changed to suit individual tastes.
Which gaming platforms support the script for slap battles?
Platforms like Roblox, Fluxus, etc., which are popular gaming platforms, do have scripts dedicated to slap battles, which may be catering to the preferences of their user base.
How can slap combat performance be enhanced?
Sound effects, visual cues, and dynamic settings are a few examples of additions that may greatly increase player engagement in slap fights and provide a more engaging game experience.
What impact do scripts for slap fights have on the gaming industry?
Slap combat scripts give virtual gamers a distinctive and enjoyable way to play by using comedy, inventiveness, and technical skill.
Conclusion
Within the game world, digital slap war scripts combine creativity, enjoyment, and technological know-how.
There are many ways for players to demonstrate their slap fight prowess, depending on whether they want to use the Roblox or Fluxus slap battles script.
The future of slap battles’ scripts is bright and slap battles fans can only look forward to a richer gaming experience and longer hours of fun as their popularity continues to soar.



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